> Began development on 03/18/2024.
> Our current project that you can find out more about here.
> Personnel:
> Jon "Plooobus" Southerland: programming, sound design, and music.
> Simon "RatBoyfriend" Wheelock: art and visuals.
> Rees Payne: programming.
> Max McBride: level design and playtesting.
> Zeryn Inman: playtesting.
> Check out our Dev Logs!
> Developed from 03/02/24 to 03/03/24 for Itch.io's Mini-Jam #153.
> Placed 21st out of 214 submissions overall, 7th for working with the limitation.
> Personnel:
> Jon "Plooobus" Southerland: programming and sound design.
> Simon "RatBoyfriend" Wheelock: art and visuals.
> Rees Payne: debugging.
> Itch.io link
> Developed from 01/05/24 to 02/05/24 for Itch.io's 2024 Boss Rush Jam.
> Personnel:
> Jon "Plooobus" Southerland: lead UI programmer, sound design, and music.
> Simon "RatBoyfriend" Wheelock: art and visuals.
> Rees Payne: lead game logic programmer.
> Max McBride: game and level design.
> Itch.io link